Saturday, February 6, 2010

2nd part of the Lane-ing, And you might find useful.[Genosis Guide]

B. Creeps
This is actually fairly basic but I don't seem to see people using it to much. Whenever your opponent is attacking your creeps and only has a few creeps left on his side (meaning your opponents creeps), you should try and disable that hero with a stun or any type of disable spell.

Like say 1 or 2 creeps are opposing you along with your opponent’s hero. Wait until at least 1 of those creeps die if there are two left and the last is about to die. Stun your opponent so that your creeps have enough time to attack him once or twice. This is how you will damage your opponents the most early on in the game, not by your own hand but by your creeps.

C. Harassing
Harassing can be one of two things, regular attack harassing, or spell harassing. Either way it leads to the same thing. Lowering your opponents health low enough to either kill them, or force them back to heal. Both are effective, but obviously if you can kill them do so.

Here are the different ways to harass depending on which type you are (Melee or Range) versus what type of opponent you are facing.

Melee VS Range



There is an obvious advantage having a range attack to having a melee attack. A range unit will always has a natural advantage to a melee unit, one being they can attack you and get away before creeps attack them. Melee units do not have that luxury, but one thing they do have is damage.

A melee unit usually has a damage advantage over range units (not always). To avoid alerting creeps to your presence when trying to back off a range unit, do not click on that hero. Instead click right behind them (behind meaning were they would have to go to run away). This does not always work because the next unit that attacks you (if any) will be the unit you go for.

So before you attack that hero make sure no other unit is attacking you and go for it. Your hero (if your not attacked by anything else) will go to his default setting, which is to attack the nearest possible unit. And hopefully you go as close as possible, which should mean that enemy hero. This does not make the creeps attack you, and to get back to their tower they will have to go around you. All the while you are scoring hits on them. (Note- this is in a 1 vs. 1 situation, do not try this if there are multiple opponent’s).

Range VS Melee


Now that you have the advantage you might as well piss off your opponent’s as much as possible. You can attack them once and click back. The creeps will most likely come for you, but you should be fairly far from the battle so it will take them at least 1 second to get to you. And by clicking back you make sure they will not get to you. You might say what does attacking them once possible do? Well once not much, but you should be doing this at every opportunity, meaning it will add up, making your job when you decide to kill them a lot easier.

Range VS Range


The epic battle, those who can animation cancel the best will most likely win (excluding damage of course). Range vs. range is probably the hardest of all of them because you both have the advantage of being outside the battle. And if you try to attack them it puts you inside the battle. Letting your opponent attack you a couple times as you try and run back from that 1 hit you just scored on them. The best way to counteract this is to let the opportunity present itself. Let a lot of the creeps die and right before your own creeps start pushing forward. Take advantage and run in and score a couple hits. Knowing when to do this is key to winning a Range battle.

Actually i haven't even read  so i can't give comment for now =x

Publish by Arc|^Libra^|

Sunday, January 31, 2010

Starting on a build to every hero and every lane!!

 This Build wasn't i writing, if you want to thank to this build, thanks to Genosis as he use time and energy to done this build.
Special thanks go to:
Akuryou (For being a great MOD, and giving me loads of suggestions, and again sorry it took me so long to edit this)
[MVP]DM. (For loads of suggestions, and just for saying it’s a good guide, that was great)
Gerbear ( For all of his comments.)
Epsilon ( Great comments which I put into the guide)
Devils_Terror
This are the guys who help this build and not me...Is Genosis who cr8 and edited.
I will separate this build into more for shorter and better cause and this is lane controling build for now.
 INTRODUCTION
This guide has been edited so much; it has slowly morphed from a lane control guide into an overall strategy guide. While that was not my exact intention, I cannot say it was as bad thing.

First off, what is lane control? Lane control is essentially, how well you can control your individual lane in a game. While that is a rough description, it is more or less correct.

People seem to wonder how people who are known as “Pro’s” are able to completely dominate every hero they come across without even breaking a sweat. Most of the time this is blamed on imbalanced characters (which is not always wrong), but that is not always the case.

In this guide I will show you many different things to help you up your game, whether it is a simple technique such as Deny/Last hitting, or the move advanced such as Orb walking.

You can think of this guide, as a guide to most things DotA. It has many “Mini Guides” that you will find in the Miscellaneous Guide Sections. But please remember that this guide is not meant to cover one aspect in depth, but to cover all aspects to some degree. I will include links to anything I can for those of you who want to learn more about a certain aspect of the game. These links will be in yellow writing at the end of the appropriate section.

This guide is extremely text heavy, and quite long. Although that can deter many people from reading, I feel it is important all new players read this, and even some of the more advanced.


2. Lane Controlling

A. Creep Blocking
Creep blocking in mainly used in the beginning of the game to stall your own creeps from getting to point B from point A. Point A being the spawning point of those creeps (The Rax in your lane). Point B is the connecting point, were your creeps and your opponent's creeps connect and start to fight.
 
By stalling the creeps you move them closer to your side of the map, making you much safer from ganks or attacks. You always want to try and stay directly in front of them.

To stall them you can either walk continuously in front, or you can also click the stop/holdposition button and then click forward immediately. This will cause your hero to stop for a split second, and if the creeps are behind you they will fumble around you.

This allows you to attack your opponent's and creeps without fear of being attacked. You now have the fog of war and evasion on your side. Yes, I said evasion. Anytime you attack an opponent or get attacked yourself up a hill, there is an extremely high chance of missing (Im not sure on the exact number, I think it is around 25%). So always make sure you are on a hill or attacking down a hill.


 
You should be pressing the stop/hold position button as much as possible, without letting the creeps pass you. 

P/S:My advice on this is that mid lane have the biggest advantage on the blocking creep. 
Other 2 lane such like Sentinel top/ scourge bottom this lane have greater risk on being gang bang-ed so is also needed to be block for in case of 3 hero gang in the starting. BUT the blocking on this lane is for more tricky than others because you have to block the creep with an INCREDIBLE distance to avoid further risk. Be in mind that enemy might blocking too =p . Teamworking with your partner and creating a hero-wall against the creep, this technique is to train with specific person and it is hard too, i and my bro done that =D.
Lane for Sentinel Bottom/ Scourge Top is an hideout for being gang bang-ed.(Although i saw before someone successfully gang in this lane but it is quite risky and it cost life to do. =x)Blocking creep in here wont be necessary because it may cause result of tower chase off the creep in the beginning UNLESS your team planing to 3 hero Gang  Sentinel Bottom/ Scourge Top then one hero blocking will be used instead.

Any comment or suggestion please post right here to make this build more greater and stronger =D 

Publish By Arc|^Libra^| ~
Credited to Genosis For the Guide

Tuesday, January 19, 2010

Annoying!! They JUST as ANNOYING AS THEY WERE!

Ever meet before a guy who doesn't admit that is your mistake but blaming you of your skill? Do they command you but doesn't recieve opinion form other? DO THEY !#$%^ For you uncooperation and you know that they aren't any pros? Or they just BLOWING TRUMPLETS as they just know a little?

Quite Annoying that when you are playing a Game which last about 1hour sitting in front of the computer and he siad you noob or **** that  **** this with rubbish reason. Now Here below going to teach some step for easy Squelch person chat or in other word SELINCE! =DD

First, we are going to use the -hhn command




hhn hides the name of the heroes,so instead of seeing the player color an then hero name,you'll just see the player color. This is useful by itself,but it also sets up the following:



 
Then identify the player you want to mute,in this case I chose grey, sojuj0a, then type /squelch (username)

So here it was /squelch sojuj0a
If you spell and done it correctly,You should see this:


 
For the rest of the game,everything he types will be totally ignored or you will not see it. This is really the ultimate command, not even Map Hack can stop it,haha.imba noh?

You can resume seeing chat from the poor player, by simply typing /unsquelch (username)
So here it was /unsquelch sojuj0a and you will get something like this:


And from then on you'll see chat from Him/Her again.

Always Remember to use -hhn or it doesn't work.
You'll have to hope that the players name is simple, However,If he/she had a colored username
You'll have to go back to Garena main window,find his/her name and type it,including the hex code.
For example: the username is "zieg" and colored,it will appear something like this: zieg
You can't just type /squelch zieg
You'll have to type /squelch c0000ff00zieg
So either endure the nonsense of coloured nick players or those with long nicks in different languages or be prepared to go AFK for a few minutes to sort them out, pen and paper may be needed.:lol



Publish By Arc|^Libra^l

Tuesday, December 29, 2009

Attitude Stay On the First of Everything.

Attitude, by the word is all element of doing things. So What is Attitude, something that we know that is lot of kind and hard to done in a good state. So why is this important while we are still sitting here watching a square box and looking text written here? Well~ it is about Self-reviewing. If you think yourself have a problem dealing with, may this passage guide you along. For Who that in Great Succees take a look and should use-full of it. =D
--------------------------------------------------------------------------------
Advice for all Player:


Winner never quit but quitter never win. -Anonymous [For people who were easily and low self esteem and being thinking negative]

Do your best and let the God do the rest -Bible Quote [For people who had no confidence because of weak team or your hero is weak]You may be disappointed if you're failed but you're doomed if you don't try -God little Instruction [For people who never accept the defeat graciously]

Glory may be fleeting to us but obscurity is still forever. -Napoleon Bonaparte牋[people who boasted or trash talk.]

A diligent man will had a blessing but sluggard man will never do good -Bible [For quitter because of laziness or making lame excuse]

If you win, teach the NOOB. If you lose, ask help or advice from the PRO and PRACTICE.



-Anonymous [For everyone]



You don't have to say yourself YOU'RE NOOB or if other saying YOU'RE NOOB and want to revenge. REMEMBER!EVERYONE BORN TO BE "NOOB" OR "BOON" BEFORE THEY'RE BECOME PRO!!-Cerevi [For people who insulting the sore loser player or feeder. Never do that or you will be shamed someday.]

Go Go f*** yourself if you're defeat with your team in the game. Keep your flaming tongue inside the Anus!-Anonymous[NEVER COMPLAIN OR BLAME OTHER INSTEAD f*** YOURSELF... Sorry Garena Moderator, but f*** is the best word and natural they will always remember that]. The lord hate proud looking and lying tongue -Bible [For people who lie to player or deceived especially who make lame excuse]

What you don't want other to do, don't do to other -Confucius [For people Who never respect but flame]

Please Don't litter the garbage [Don't spread the trash talk to all people or in Garena Chat log or Forum]

Believe your own teammate then they will pay the highest price in the game, "Do the best" [For people whomever believe his/her team or no teamwork]

Win or lose, what you need is improve your gamesmanship -Anonymous [gamesmanship? is it new word? right? haha same as sportsmanship.]





FREE:

To All Player, Please Follow a Rule which it's never been posted...

1.) Don't use too much caps lock... Caps lock is equivalent as SHOUTING [It's might offended other]

2.) Maintain cleanliness and think twice before you say it [Improper chat to people will result people will improper chat to you.]

3.) If you're gonna say a Foul Language, Use many symbol rather than word [Example: @##$%&#$^&^$& rather than f*** so It's won't hurt other people. I always do censored every foul language.]

4.) Don't Download anything while you're playing the games, This will affect other people mood of playing. Lag is the most freaking frustrated. right?





FREE:

Hope they know their consequence, BUT IF YOU HAVE QUESTION,牋Reply it and I will edit if there is any other offensive you will say and I will make another advice.

Have a nice day and have a positive attitude while you're playing. If you do that, You will get positive reaction and mannerism. Your name will be glorified. But if you don't follow, well then, let see how people will gonna ruined your name and fame. Try it if you dare and I bet you will ended up as sitting at the corner of dark room while thumb sucking.

Note: If you don't follow the rule, then you are not part of solution but part of Problem!!

Mine advice on Playing Dota
Once Drop doesn't mean the whole Lifetime-river is Waste.[Lose but never lose faith on playing dota =D]

Wrong but dont put the blame to others, only make it more dissaster.[Those who dont admit their wrong but only pointing others for excuses]

When We are United, We are strong. [DotA isn't about solo star, but the whole team and a big spotlight.]

Joke or Laugh Never Cross other's line.[Dont ever joke on ppl who think that is bad, just like u dead someone laugh , is that funny?]

By Arc|^Libra^|
=====================================================

Thanks all for your attention.

Credits to jannoki.
 
P/S: Orange border line is i written,
        feel free to comment =D,
        Other is taken Soucre of http://www.garena.com/forum/viewthread.php?tid=887106&extra=page%3D1
 
 
Publish by Arc|^Libra^|

Monday, December 28, 2009

DotA 6.65 New Released

DotA 6.65 Once Again giving a shocking change to most of the Hero. Not only Hero is Change but also have been remake and Make as well. Item Doesn't change much of them but interesting new item is out too.

Now we Discuss about hero change log. Mainly on BIG changes
- New agility hero (Murloc Nightcrawler)
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact:

===========

Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.

Pounce:
========
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700

Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5"
Cooldown: 16


Manacost: 75



Note: Moves forward in the direction it is looking, this is not a target position cast.

Essence Shift:

===============

Passive.
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

Duration: 15/30/45/60

Shadow Dance:

==============

Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.



Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120

- New intelligence hero (Ancient Apparition)

Range: 600

Movement Speed: 295
Hero Type: Intelligence
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6
Custom hero model by PrMosquito

Cold Feet:

==========

The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9
Manacost: 90
Single Target Spell
Note: Target takes damage per second until he is stunned or moves out of range.

Ice Vortex:
===========

Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275
Duration: 12
Cooldown: 6
Manacost: 80/90/100/110
Chilling Touch:

================

Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140
Note: Damage only triggers on enemy heroes, not creeps.

Ice Blast:

==========

Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%
Cooldown: 44/32/20
Manacost: 100/125/150
Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.

Alchemist

- Reworked Unstable Concoction

Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.




Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun: Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90



The longer it charges up, the more damage and stun it deals. Listed values are the maximum.
Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.
Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.

Bounty hunter

Old Jinada:

==========
Passive.
Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%
Evasion: 5/10/15/20%


New Jinada:
===========
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.
Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds
Cooldown: 22/17/12/7

Chaos Knight

Reality Rift:

=============
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50
Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.

Range: 600


Movement Speed: 295

Hero Type: Intelligence



Agility: 11 + 1.3

Strength: 20 + 2.2

Intelligence: 21 + 2.5


Visage

- Reworked hero
Grave Chill:

=============

Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10


Soul Assumption:
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.
Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6

Cooldown: 7/6/5/4

Manacost: 100/120/140/160
Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.
Gravekeeper's Cloak:

====================

Passive.
Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.
Armor per layer: 2/3/4/5

Magic Resistance per layer: 4/8/12/16
Cloak Recovery: 14/12/10/8 seconds
Instances: 4
Note: This is only affected by player based damage.


Summon Familiars:

==================

Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.
Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.

Level 1: Up to 72 attack damage, 300 HP, 1 second stun.

Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.

Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.
Familiars take reduced damage from spells.
Stoneform Cooldown: 30
Summon Cooldown: 160
Summon Manacost: 150
Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy.

Scroll of Town Portal- The casting time system for scroll teleports are now dynamic.

- Reworked mechanics



Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.
- Teleport location effect no longer lies to the enemies about the landing spot
- Enemies now see the colors of the teleporting heroes
- Increases max range on where you can choose teleport near a building from 350 to 525
- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.

Here Is the only New Item.

Added a new recipe item (Urn of Shadows)

Requries:


- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)

Total: 875

Provides:
+ 50% Mana Regeneration
+ 6 Strength
+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc

Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 seconds
Cooldown: 10

Scoure:http://www.playdota.com/changelogs/6.65

P.Comment :
What could i said ,=x , just that AA(ancient Apparition) Have very high ulti Dmg @@ quite Imba.
New Hero Both (AA and Nightcrawler) Have very interesting skilll (Like Invisible hit or skill doesn't Come Out) both making the hero addictinng. Sure you will like it =x

Pubish by Arc|^Libra^|

Thursday, December 10, 2009

Dota Ladder Rules (Apply in Garena Ladder)

Before writing any issue about the rules. Everyone must consider as this is Garena Rules only apply at Garena ladder.*This Rules Doesn't Apply to DotA mygarena.com room. Please to be ensure.

Most of us Eager  to get started. Some of you may not really sure about what is ladder or what so miracle about it? Here some fact for it.
-------------------------------------------------------------------------------------------------------------

Ladder is some kind of ranking (If you had ever played before FPS or RPG games, You should know what is Ranking). With Garena DotA Ladder, you can now keep track and measure your skills!


Ladder record every games you played with your freinds, during a public game, anything... as long you aboey the rules.
 
1) The points you earn/lose in Garena DotA Ladder is different from standard Garena EXP (experience). Playing Ladder game does not affect your normal Garena EXP;
2) Your DotA statistics and ladder ranking is recorded when you join and play DotA in any ladder rooms;
3) To win a ladder game, either your team destroys the throne/world tree or all of your opponents quit/drop;

4) If the host quits or drops, the host team lose;
5) If the game lasts for less than 5 minutes, the game will not be recorded;(Much people didn't reliese this also. Be in mind that 5 min anyone leave can be Remake.)

6) If the game ends abnormally (e.g. host quits), the result may not be counted immediately, a 15-45 minutes delay is expected;
7) The number of players need to be equal on both sides when the game starts, otherwise the game will not be counted;
8) Only the following game modes are not supported: -dm, -sp, -cm;(For Now it also doesn't support -so mode, many host still didnt' reliase. Please be in mind)

9) 5v5 game carries more weightage compared with 4v4 game, 4v4 game carries more weightage compared with 3v3 game and so on;

10) If you are playing against opponents of higher Dota Ladder level, more points will be credited if you win and less points will be deducted when you lose; if you are playing against opponents of lower level, less points will be credited when you win and more points will be deducted when you lose;

11) Leavers are penalized by huge point deductions, the earlier you leave, the more points you lose.

May these Rules will answer your Question on any situation. If any wrong or mistaken please place a comment to notify me.
Publish By Arc|^Libra^|

Friday, November 20, 2009

DotA 6.65 Future Information

Long Time didn't update eh? i heard someone complain about it ~ =x Well~~ It About Time i show people about the new upcoming DotA Series and Here we have here bottom of it is the new test Hero As call nightcrawler~ Enjoy~

I dont have the Sufficnet Information about this hero for now All i get from other internet will be list down here:



HERO ABILITIES

Strength - 17 +2.00


Agility - 24 +2.80(Main Attribute)

Intelligence - 18 +1.55


Nightcrawler's Flashbang



Thenight crawler will throws a flashbang in an area to damage, slow enemyunits by 35% and to prevent them from attacking. The flashbang last for2.5 seconds.

Level 1 - Deals 120 damage and has a 200 AOE.

Level 2 - Deals 200 damage and has a 240 AOE.

Level 3 - Deals 280 damage and has a 270 AOE.

Level 4 - Deals 330 damage and has a 300 AOE.
Cooldown: 30 seconds

Mana cost: 100/110/120/130



The casting time is 1 second.

The casting range is 400








Corrosive Scales

Allows the Nightcrawler to be scaly. Gives a chance to reflect the percentage of the received damage of the nightcrawler in an area near him.
Level 1 - 10% chance to reflect the 120% of the nightcrawler's received damage.

Level 2 - 10% chance to reflect the 150% of the nightcrawler's received damage.

Level 3 - 10% chance to reflect the 180% of the nightcrawler's received damage.

Level 4 - 10% chance to reflect the 200% of the nightcrawler's received damage.

Passive




Night Crawl
The nightcrawler will become permanently invisible when night. The invisible will removed when the nightcrawler attacks, use a skill or when day comes.
Level 1 - The nightcrawler becomes invisible when night. Has 8 seconds fade time.

Level 2 - The nightcrawler becomes invisible when night. Has 7 seconds fade time.

Level 3 - The nightcrawler becomes invisible when night. Has 6 seconds fade time.

Level 4 - The nightcrawler becomes invisible when night. Has 5 seconds fade time.
Passive



Death Stab
When the nightcrawler attacks in front it will deal a bonus damage but when it attacks from the rear, the attacked one will be slowed by 30%.
Level 1 - adds a bonus 25% of damage.

Level 2 - adds a bonus 50% of damage.

Level 3 - adds a bonus 75% of damage.

Orb Effects do not stack

*This May not be the skill when the hero released but far-most i gather info ...most likely it will be this~ Because there are other version , upto icefrog choice to make which will be the hero as it will be exciting and non-imba~

Write your comment about this hero~ the video show ...well~ abit cheat for my personal thinking =x


Publish By Arc|^Libra^|