Monday, December 28, 2009

DotA 6.65 New Released

DotA 6.65 Once Again giving a shocking change to most of the Hero. Not only Hero is Change but also have been remake and Make as well. Item Doesn't change much of them but interesting new item is out too.

Now we Discuss about hero change log. Mainly on BIG changes
- New agility hero (Murloc Nightcrawler)
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact:

===========

Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.

Pounce:
========
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700

Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5"
Cooldown: 16


Manacost: 75



Note: Moves forward in the direction it is looking, this is not a target position cast.

Essence Shift:

===============

Passive.
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

Duration: 15/30/45/60

Shadow Dance:

==============

Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.



Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120

- New intelligence hero (Ancient Apparition)

Range: 600

Movement Speed: 295
Hero Type: Intelligence
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6
Custom hero model by PrMosquito

Cold Feet:

==========

The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9
Manacost: 90
Single Target Spell
Note: Target takes damage per second until he is stunned or moves out of range.

Ice Vortex:
===========

Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275
Duration: 12
Cooldown: 6
Manacost: 80/90/100/110
Chilling Touch:

================

Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140
Note: Damage only triggers on enemy heroes, not creeps.

Ice Blast:

==========

Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%
Cooldown: 44/32/20
Manacost: 100/125/150
Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.

Alchemist

- Reworked Unstable Concoction

Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.




Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun: Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90



The longer it charges up, the more damage and stun it deals. Listed values are the maximum.
Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.
Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.

Bounty hunter

Old Jinada:

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Passive.
Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%
Evasion: 5/10/15/20%


New Jinada:
===========
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.
Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds
Cooldown: 22/17/12/7

Chaos Knight

Reality Rift:

=============
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50
Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.

Range: 600


Movement Speed: 295

Hero Type: Intelligence



Agility: 11 + 1.3

Strength: 20 + 2.2

Intelligence: 21 + 2.5


Visage

- Reworked hero
Grave Chill:

=============

Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10


Soul Assumption:
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.
Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6

Cooldown: 7/6/5/4

Manacost: 100/120/140/160
Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.
Gravekeeper's Cloak:

====================

Passive.
Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.
Armor per layer: 2/3/4/5

Magic Resistance per layer: 4/8/12/16
Cloak Recovery: 14/12/10/8 seconds
Instances: 4
Note: This is only affected by player based damage.


Summon Familiars:

==================

Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.
Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.

Level 1: Up to 72 attack damage, 300 HP, 1 second stun.

Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.

Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.
Familiars take reduced damage from spells.
Stoneform Cooldown: 30
Summon Cooldown: 160
Summon Manacost: 150
Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy.

Scroll of Town Portal- The casting time system for scroll teleports are now dynamic.

- Reworked mechanics



Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.
- Teleport location effect no longer lies to the enemies about the landing spot
- Enemies now see the colors of the teleporting heroes
- Increases max range on where you can choose teleport near a building from 350 to 525
- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.

Here Is the only New Item.

Added a new recipe item (Urn of Shadows)

Requries:


- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)

Total: 875

Provides:
+ 50% Mana Regeneration
+ 6 Strength
+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc

Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 seconds
Cooldown: 10

Scoure:http://www.playdota.com/changelogs/6.65

P.Comment :
What could i said ,=x , just that AA(ancient Apparition) Have very high ulti Dmg @@ quite Imba.
New Hero Both (AA and Nightcrawler) Have very interesting skilll (Like Invisible hit or skill doesn't Come Out) both making the hero addictinng. Sure you will like it =x

Pubish by Arc|^Libra^|

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