Special thanks go to:
Akuryou (For being a great MOD, and giving me loads of suggestions, and again sorry it took me so long to edit this)
[MVP]DM. (For loads of suggestions, and just for saying it’s a good guide, that was great)
Gerbear ( For all of his comments.)
Epsilon ( Great comments which I put into the guide)
Devils_Terror
This are the guys who help this build and not me...Is Genosis who cr8 and edited.
I will separate this build into more for shorter and better cause and this is lane controling build for now.
INTRODUCTION
This guide has been edited so much; it has slowly morphed from a lane control guide into an overall strategy guide. While that was not my exact intention, I cannot say it was as bad thing.First off, what is lane control? Lane control is essentially, how well you can control your individual lane in a game. While that is a rough description, it is more or less correct.
People seem to wonder how people who are known as “Pro’s†are able to completely dominate every hero they come across without even breaking a sweat. Most of the time this is blamed on imbalanced characters (which is not always wrong), but that is not always the case.
In this guide I will show you many different things to help you up your game, whether it is a simple technique such as Deny/Last hitting, or the move advanced such as Orb walking.
You can think of this guide, as a guide to most things DotA. It has many “Mini Guides†that you will find in the Miscellaneous Guide Sections. But please remember that this guide is not meant to cover one aspect in depth, but to cover all aspects to some degree. I will include links to anything I can for those of you who want to learn more about a certain aspect of the game. These links will be in yellow writing at the end of the appropriate section.
This guide is extremely text heavy, and quite long. Although that can deter many people from reading, I feel it is important all new players read this, and even some of the more advanced.
2. Lane Controlling
A. Creep Blocking
Creep blocking in mainly used in the beginning of the game to stall your own creeps from getting to point B from point A. Point A being the spawning point of those creeps (The Rax in your lane). Point B is the connecting point, were your creeps and your opponent's creeps connect and start to fight.
Creep blocking in mainly used in the beginning of the game to stall your own creeps from getting to point B from point A. Point A being the spawning point of those creeps (The Rax in your lane). Point B is the connecting point, were your creeps and your opponent's creeps connect and start to fight.
By stalling the creeps you move them closer to your side of the map, making you much safer from ganks or attacks. You always want to try and stay directly in front of them.
To stall them you can either walk continuously in front, or you can also click the stop/holdposition button and then click forward immediately. This will cause your hero to stop for a split second, and if the creeps are behind you they will fumble around you.
This allows you to attack your opponent's and creeps without fear of being attacked. You now have the fog of war and evasion on your side. Yes, I said evasion. Anytime you attack an opponent or get attacked yourself up a hill, there is an extremely high chance of missing (Im not sure on the exact number, I think it is around 25%). So always make sure you are on a hill or attacking down a hill.
You should be pressing the stop/hold position button as much as possible, without letting the creeps pass you.
P/S:My advice on this is that mid lane have the biggest advantage on the blocking creep.
Other 2 lane such like Sentinel top/ scourge bottom this lane have greater risk on being gang bang-ed so is also needed to be block for in case of 3 hero gang in the starting. BUT the blocking on this lane is for more tricky than others because you have to block the creep with an INCREDIBLE distance to avoid further risk. Be in mind that enemy might blocking too =p . Teamworking with your partner and creating a hero-wall against the creep, this technique is to train with specific person and it is hard too, i and my bro done that =D.
Lane for Sentinel Bottom/ Scourge Top is an hideout for being gang bang-ed.(Although i saw before someone successfully gang in this lane but it is quite risky and it cost life to do. =x)Blocking creep in here wont be necessary because it may cause result of tower chase off the creep in the beginning UNLESS your team planing to 3 hero Gang Sentinel Bottom/ Scourge Top then one hero blocking will be used instead.
Any comment or suggestion please post right here to make this build more greater and stronger =D
Publish By Arc|^Libra^| ~
Credited to Genosis For the Guide
GG i tot i can learn sum dota tricks here,
ReplyDeletebut nvm i learnt sum english here =)