Saturday, March 27, 2010

The Laning process Part 4

F. Towers


Towers are by far your most important ally, at least earlier in the game, and are essential late game to survive.



Most people think of towers, as the thing that protects them in the back, having no real purpose other than that. In that thought you are right, but there is much more to towers.



Towers are roughly the equivalent of a level 11 hero (damage wise). And you should always be using that damage whenever possible.





In this image, THD is clearly dominating Naga early game (Range Nuker VS Melee). I believe he thought the same thing; he was overly aggressive even for a Range VS Melee match up. Notice in this image most of the creeps, save for 1 are dead.





In this image, THD is still nearly full life, and he is being attacked by the tower, and Naga casts net. Notice the obvious difference in our life.





Naga lets the net fly, as the tower commences in beating him down. He notices he is in trouble and tries to back up, but by that time it is far too late.





The tower and Naga attack the THD many times, beating him down to a pulp, notice our life points now.





THD dies, and Naga is 230 gold richer.


G. Tower Hugging


Tower hugging, is not to be confused with defending a tower. The art of tower hugging is to prevent you from getting ganked/attacked. An example would be Nightstalker is missing (and its night), so you should back up to your tower, simple, easy, and effective. Unless that Nightstalker is a crazy Rambo sociopath, he will not try to get to you (of course your life points factor into this also).

A tower is roughly the equivalent of a level 11-13 hero on your side; use it to your advantage. Obviously you’re most likely going to miss a few creep waves making sure you do not die. But this is minimal to what you could have lost had you died to that Nightstalker.

Em games are different from regular games, as the towers have less life and damage. This can be a problem when hiding next to one, as the tower will not kill a hero nearly as fast as it normally would.

Keep that in mind when hiding under a tower for protection, as an enemy hero can usually just run in and kill you without being severely hurt.

 
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Tower is a strong unit in early game as written, also to cross out the line for hero to farm in which part of the lane. Other than that, to enemy unit tower is a early money scouce for team.(especially for CW battles.)


Tower will attack you if you click on hero unit while the tower just kill a unit. (And in tower range), Beware when entering enemy tower range, always click beside of the Hero instead of clicking on hero.


Attacking tower with some technique willl avoid being aimed by tower. Attack tower when tower is attacking an unit of your creep, when creeps is going to die, move away ur hero and wait for tower to aim other creep of yours. After tower have it's aim , continue to attack tower. (** This rule will be exceptional when creep and hero unit is attacking the tower, this rule applied to when your creep attacking at enemy units one.**)

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Thanks for reading =x

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